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Thanks to Black Dragoon Sometimes when I want to have fun in a team battle, I would select Terrans (usually in 3 on 3). It would be best if one of your allies were protoss or terrans. At the beginning of the game, I would just move my whole base right beside one of my allys base. (Dont do it on zerg allys base, reminder: You cant build on their creep) Then you would recommend them to build up just a heavy defense while you build up nukes like crazy. Ive done that and Ive gotten up to six nukes. Its hilarious when bomb after bomb hits your enemy. Try it, its fun! Thanks to Deadpool this is what to do with protoss. Protoss by far is the strongest race out of the three. what to do is you start with 4probes what to do is build another one and get them all on minerals. continuously pump out probes and when the 8th one comes out build a pylon. build another probe. when done gather resources and build a gateway fast, then another when you have enough than another gateway. then in the process of them being built, start pumping out drones, and get one to build 2 pylons. get like 15-20 on minerals and start pumping out zealots like crazy. skip dragoons since there not worth the money get lots of zealots and rush the guy. get a gas and I mean a lot and get alot, then when has done get a stargate, fleet beacon, and cidital of adun.... and get observers and high templers and get archons if. get observers since the can see cloaked units help out with wraiths. and just keep on attacking with tones of archons and zealots. When you get enough zealots and a stable cash flow get a second base quickly now if playing long game and the guy has you beat get about 12-14 carriers completely upgraded since there the strongest units in the game in packs only get them when in long games cause if you have a lot of them there simply indestructible. now if your opponent has them too get more and upgrade the damage 9/10 times the opponent wont be smart enough to upgrade (have had it done to me before) so upgrade them!!!! it helps. Constantly build pylons too, for carriers 14 carriers can take out 24 archons (had it done to me before) so build them in long games. also build 3 forges for quicker upgrades about It.. experiment with these strategies and youll soon be able to work around to have your own pattern. Thanks to IQB_Low0 Zerg Hydra Rush... Build 9 drones, make sure there all mining. 9th one out builds a spawning pool. Build one more drone. Then build extractor, build another drone, and build overlord. As soon as extractor is done send 2 drones to start getting gas. Once pool is done, build some Zerglings, usually 6, and an evolution chamber, and 4-5 more drones. Once you have enough gas, send another drone to mine gas and build a hrydralisk den. Once den is made, concentrate on hyrdralisks and overlords, and a drone every now and then. Since you have an evolution chamber upgrades their damage, and range at the hydra den. Youll also need a speed upgrade. But range and damage are critical. Now if you havent noticed a pack of hydras can beat down just about anything, bunkers, and tank setup? Send in the zerglings to take the shots. (Theyll die of course) Back it up with your hydras to take out the tank then bunker(s). The only time I would run away to build mutas and guardians is if you happen to see more then one reaver. 1 reaver you can take out with only losing 4-5 hydras but if you see 2 or more theres a good chance that part of the map will probably go blank. Dont worry too much about reavers though, If your playing vrs protoss your overlord probably has already scouted their town and they were probably going to Zealot rush you. Az long as you have the range and damage upgrade and equal or exceed their numbers your gonna win. Say they have 20 Zealots and you have 19 Hydras, youll win but not by much, if they Actually build 20 Zealots, you could have 30-33 hydras and probably only lose 4-5 Hydras killing his main attack force. Dont fret Scouts, they cant take hydras, and When you have that many hydras expand at will, with upgraded movement they can get anywhere pretty quickly. Anyways See what you can do with it, its the best rush out. Oh yeah vrs a marine rush? Send in your Zerglings as a distraction so hydras can just pummel them, Marines die VERY quickly when a large group of hy! dras are around esp if the marines get funneled. Remember, Hydras out range the Terran Marine core, and if you get out numbered, Burrow, and Wait for reinforcements, or if they run by you... hehe, Attack them from two sides, Unburrow once there gone, Attack with the hydras in your town you should have been building while attacking from the front and from behind with your previously outnumbered force. Works Very well. Zerg Counter Terran, And day, any time and on almost any map. (We wont talk about island hop) Thx Thanks to -----FxxxL------ when playing multiplayer against the computer (2+teams)have 1 protoss team and 1 zerg. the protoss person can help out with zlots at 1st and the zerg player can build lots of ultralisks and scrounges. This works great. It also works with a protoss and terran team cuz then protoss helps out at 1st and the terran player uses siege tnks and croozerz (which are SOoooOOOOOOOOO god damned slow) to help out later on Thanks to Bob Starcraft strategy? Be PROTOSS!! Yes the units cost twice as much, but they 4 times as strong. Ex. Zelot 80 hp, 80 shields, 0 Marie 40 hp, =pile of guts. Ive been playing for a long time and people often tell me that it is near impossible to rush with protoss, these pittiful excuses for lifeforms. I shall attempt to educate. Strategy type: Kill before being killed Thanks to Dagemon Ive been playing starcraft for a while now and ive found that the most effective and fun way to win is to put there base under seige. yup thetas right build a base at every single crystal place and then pump out the guys really fast. it doesnt even matter what race you are. once they run out of money there screwed. this is where the fun begins. try doing the most demented things to them. if you are zerg and the are terrans, infesting there base is a must. if im the protoss i like to make carriers [the things that you can make a bunch of little ships with] usually 5-6. then i just waste the entire base. if youre zerg and the are protoss, then you should just tease them and submerge a youre entire force [except of course ultralisks and mutalisks]inside of there base. just little things like that. remember the one with the most bases almost always wins! Thanks to Kalel This trick for rushing com in battle.net set com into a ZERG.. you have to play2vs1com when start you must build some unit for defense.. must quick because com always send some zergling to 1 of your base... build lots of marine and 5or6 siege tank (with siege mode) zerg is weak when againest that Tank (very weak) move your siege to their base.. slowly slowly .use your marine to protect your tank when it is in siege mode.... You will win.... if not you build lots of wraith attack enemy when enemy out to destroy your tank .. you move up your wraith to their base attack at east or west of enemy base (go to attack their worker) . It work for com 80 % but for people not so sure that its work Thanks to Ghostsnipper With the zerg race, you can build like 24 guardians, make them 2 groups, number em, and this works only WHEN THE enemy got at least TWO BASES. Then you got one of your guardian groups near one enemy base and another one near the other. You attack with one group, and that should draw most of the anti air force near that group. Then you start the attack with your other group and retreat the first one. So then they lose one of their bases, but dont try this too many times cuz then the enemy will know whats your plan. Thanks to Robert Moore When you are playing an island level and you are terran. It has been very effective just to be a dropper. Get a butt load of guys and send them in dropships to kill the enemy. This is only ineffective agiainst protoss players. GL. Hope it works for u like it did for me Thanks to Matt A good strategy for seige tanks. When just putting up a line of seige tanks put them sorta spread out.(about 4 spaces away from each other) And leave some out of seige mode incase they just rush you. they will go for your tanks in seige mode then you can pop them with the ones out of seige mode and with other ones a little farther away .Thanks to Scrambas Hey If you play a team melee game you should use terran and protoss. use the protoss arbiter to recall already-seigemode-tanks in the middle of there base, plus the tanks will be cloaked, so that will really tick off some enemies! try it! Thanks to Sniper_Bob If you get mad at the terrans RUSHING you with marines and you are Zerg, then you should (1.) Build a total of 9 drones. (2.) The ninth drone that comes out should be used to build a spawning pool (3.) While the Spawning Pool is building make 2 or 3 overlords (usually 3) (4.) Then Build 28 to 36 Zerglings and Have fun! Thanks to Imperial Killa Ok here is another hint if you didnt know already. When your playing terran, try to have two engineering bays, and 4 armories. These shouldnt be a big trouble since they are fairly cheap. By having so many you can simultaneously upgrade, so by the time an apponent that is using one of each has one or the armor or the weapon to lvl 3 you will have armor, gunds, shield, weapons on all your flyers, tanks, and marines to lvl 3. And believe me lvl three makes a huge difference. Try a lvl 3 armor and lvl 3 weaponed cruisers. I have no problem just marching into the enemies town with 6 of these cruisers with 200 or 250 energy and yamatto canons and a few sci vessels for those pesky cloaked wraiths. Turrets are no problem when you got 6 cruisers and not a lot can stand in its way. For those that think upgrades are no good, you are wrong, they make HUGE difference .Thanks to Gajendra Hrmm this maybe silly, even obvios to some, but for those that might not have noticed: I usually never build those spiffy, fast have motorcycle type units for the terrans, the name escapes me at the moment. The unit that you can build in the factory other than Galiaths and Tanks. Anyway build a few of these, lessay about 3 or 4 so you can scout and what not. But the guys work great in breaking though a siege tank baracade. What you do is you run a few of them right in the center of all the tanks, and the tanks start firing near each other taking out your cycles and their tanks. Works well when there are just tanks and you dont have cloaked wraiths :) Thanks to Gajendra Ive played this game for some months and the race i like best is the Zergs. 1) When you plan to full attack your enemy, prepare some scourges (5 or 6 )and a dozen of mutalisks. Next, prepare a few queens ( Assign them as group 1)and a pack of mutalisks and hydralisks ( Assign them as group 2 or other). Wile attacking the enemy, just keep your Queen a safe range from your enemy ( look out for Terran Battle Cruisers) and shoot every dangerous ground units in range with the Broodling ability. When your Queen have finished up your energy, change another queen while your group 2 will protect the other queens. This strategy may work but will sacrifice many units. So, I hope I can just keep on trying to make the strategy better. 2) While attacking and backuping, you may find some idiot lone unit racing after you for revenge, make sure youre out of range, and shoot the lonely poor fellow with your Queens Broodling ability. Then, say ,"Welcome, baby. Youre my new member." Enjoy the game, everybody! Thanks to Raynor Hey yo my name is Coleton I live in gilbert Az.I read your starcraft page and the the tips you use are alot like my stratigies,like your cloaked wraith stratigie, except I dont send in just cloaked wraiths,I drop a couple of cloake ghosts in and destroy and destroy whatever I can.Usealy I destroy most of there base and I then set of a g off a a couple of Nukes and destroy the rest of the base and I dont use that stratigy on just humans.The zerg are a perfect target if thers no overlords around.I also like to drop a nuke on there front defense area and make them think think I m going to drop another nuke on the area,thats when I drop another ghost in a area near the base like if there on a island with just one path like in the scenario the hunters I drop a ghost off on an island where the fog of war is covering that area by the base then I drop a nuke on there Stargate or whatever is over there by the time they relize Im not droping a nuke on there front defense its to late because there really badly damaged thetas when I drop another r nuke on there front defense and blow up whats left then I send in the troops and destroy there town or most of it,that really pisses them off.But I always take out out there barrocks or there spawning pool first so there really cippled and I can destroy them and they would be able to do nothing about it.Another way of killing them or craeting hevy damage is kinda krude,I just send in a army by there the town entrence and keep sending more troops over there that keeps them from not getting out of there town to attackj TYPO if they want to attack theyed probably wont be able ot get past my STs goliaths and jacked up troops Thanks to Coleton This strategy works with Terran Ghost against the Protoss. Ive figured out that Ghosts can shoot from a range that Protoss Cannons can detect them. A good strategy can be like this: Build about 15 Ghosts and then use the compsat to detect the Protoss cannons along the base. Use the Ghosts to wipe out these cannons. By the time you destroy these detectors, you should have created about 2 nukes. Use a ghost(cloak it, of course) to bomb the essential buildings. After the first assault, back him up with another ghost to bomb the place. By using this strategy, you can inflict a considerable damage to the base and it will take time for the enemy to recover. After the bombings is the right time to create a massive attack. Thanks to Archibald Ramos I actuall have 2 different strategies that I use, both for Terran the first is the marine rush, first, get a whole lotta marines and some firebats. Then you put them in control groups of 2 firebats and 10 marines. Then you can keep track of all your guys with only a few different keys. I suggest 4-6 of these groups. This works best againts Zerg. My second strategy is one control group of Goliaths and one control group of Wraiths. This also works best against zerg, use the wraiths to take out the sunken colonys and the goliaths to take out the spore colonys. Thanks to Draziw my stratigy is for zerg only what u do is build 1 drone at the start and save up for a spawning pool whils thetas being made build some more drones + a overlord. then start pumping out zerglings like mad. next save up 300 minerals and build a hatchery (so u get more zerglings) build up and keep pumping out zerglings. every time u get 12 zerglings attack enemy. if u keep attacking u will weeken them lots .Thanks to NoReM()r$E{TBA} Yo, sup. So u wanna find some good strategy, ha? Well u re in the right place. Ive been playing Starcraft for about 3 weeks and I tell u even if others told u otherwise, trust me RUSH SUCKS. If youre asking why, well its only good if ure bored and all u want is to win fast and easy. But the game isnt any fun with anykind of rush.Now in multiplayer games, youll always need a good defence(Note: This will not work in single player, ive tried it)For a good defense u will first need money. In most games u start with 50 crystals, spend them on another SCV and put all of them(now 5) at work-gathering crystals. save up your money to build a Barracks and once u started it, before u finish it u should have enough money for at least another 2 SCVs. Build them both and then get all 7 on gathering crystals and when u have 100 build a refinery. Before thats done u should have enough money for another 2 or 3 SCVs. Build them and put one of them on crystals and the other 2 on gas. U should now have both gas and crystals pouring in really fast, also u should build 1 supply depot if u need it. Then, once u have gathered 150 crystals and 100 gas build a factory and a attached machine shop. Now u can build siege tanks, research siege mode and then build 2 buners at each entrance and behind each bunker put 1 siege tank. Once u have done that u should fill the bunkers with marines and build 1 missile turret behind each tank, Then surround your base with missile turrets and build some inside where u have open spaces. Now u can start building an academy and an armory( u should already have built an engineering bay). Build a starport and 2 wraiths and start scouting the area this should take u 10 minutes at the most and it should prevent any small rush. Thanks to Victor Strategy type: Air assault in Human versus Human situation. I find this little strategy to be really helpful when you want to attack a group of human enemies without receiving too much damage. 1) Prepare a group of wraith vessel, at least 2 vessel are necessary to perform this tactic. 2) Make sure they area where you want to attack doesnt have Missile Turret near them. To do that scan the area with a sensor sweep before the attack. 3) Send one a cloaked Wraith in the area and attack a building or a vessel which is the farest from they others. Keep monitoring your Wraith. 4) Once you fire, you will most probably see what seem to be a group of shinning star around the area of your Wraith. Quickly remove him from the area. (Id say about 2 screen away). 5) Repeat number 3),4) using the same Wraith. If you dont see the shinning star around your vessel, this mean the enemy doesnt have enough power to do a sensor sweep which mean your Wraith will remain undetected until he get enough power again. 6) You can send all of your wraith (cloaked) in the area now and continue your attack until you get scanned again. When this happen just remove the Wraith from the area and attack return again (if you wish) or just return them to base and repair the damaged one.
Thanks to SW THIS IS IN REGARDS TO AHMAD FIZOPURI.Thanks to SW THIS IS IN REGARDS TO AHMAD FIZOPURI. In account of the marine rush is the fact that you can build 2 zerglings and the price of 1 marine,,thats a 2 to ne advantage and when you got up 2-3 hatchers in one place its hell on marines with sat 12 marinse and i got about 6 sets of 12 zerglings and sunken colonies TABOOT!!!! Thanks to Kevin MEnke Lots of people believe that if your Zerg and if your Initial zergling rush doesnt work , then try to build better stuff (e.g. hydras,mutas)but i have learned that if you buil like this ,you can make a realmeffective zergling rush and onslaught for long term. 1:make up to 7 workers then use one to make spawn pool , whil spawning pool is being built build one overlord and as many drones as possible.Usually you will jave like 10 workers and 2 overlords by about the 3 min mark , next build 6 zerglings and cripple the other guys workers with an early zerg rush .Thetas right only 6 .While rushing his workers make about 2-3 sunken colonies and ANOUTHER hatchery while building more overlords and workers .Usually by the tiem that 2nd hatchery is up you got about 15 workers and plent of space to make more guys .Now just make the zerglings by the 12s and keep rushing his workers and other important stuff .remeber 12 zerglings evry 1 minute is just hard to beat.This strategy works best against all races because most zerg players build up workers before making spawning pool.you know me as Dragon_Warrior on battle.net (c:= Let see..... Ive played sc for a while now, about 3 months, and Ive seen terran players rush the hell out of zerg players. Being a zerg player, im very irritated by this and would love to find a counter to the marine rush. I know you need hydras, but terrans can pump out marines very quickly. So you if you know the exact build order for the hydra rush, please email me. Being a former terran player, like many, Ive figured an exact way to pump out marines like crazy. Thanks again to Kevin Menke Below I have listed an exact build order: 1. Get 7 SCVs 2. Save up for a barracks and build one once you have enough. 3. Build 1 SCV 4. Build a Supply Depot 5. Once your barracks is done build a bunker and a marine 6. Keep building marines and SCVs until your city reaches a population of 16 7. Then build a Supply Depot and soon build a barracks (You should have 5 marines up before the supply depot is done) 8. Then continue building marines and SCVs until your population reaches 22 9. Get a Supply Depot at 22 and a barracks 10. You should have 3 barracks, 1 bunker, and about 9 or 10 marines. 11. Keep pumping out marines. 12. Soon you should build a Refinery and an Academy. 13. Upgrade everything in the academy, first stimpack. 14. Just keep pumping out marines. This strat works against zerg best, but also can work against protoss (build some firebats against protoss). If attacking protoss get stimpack before the first attack. The protoss may get reavers, so you should check when the time to attack is best, by scouting of course. This build order is changeable, for example on island maps you will need some dropships to give the full impact of the rush. You may also want to build some tanks later for defense. If the rush doesnt seem to be working figure out what you will need to rip through your opponents defense, most likely tanks. Keep your opponent from expanding and you will surely win. If a templar is present you should use dropships to get tanks (about 2) into your opponents city, and some marines to back them up. This strat is not recommended against other terran players. Thats all there is to the marine rush .Thanks to Ahmed Ferozpuri My friend came up with a great strategy for zerg against protoss. It has worked � times we have tried it. You know those photon cannons? We were getting annoyed with them. My friend, Jeremy, figured out that guardians can shoot far enough to hit the cannons without being in their range. The only time this failed was when a templar psionic stormed our guardians...but otherwise its a good strategy. Thanks to David hi, my strategie is to build lots of probes first {15-20} then gather as much as possible. after that u should start building! if u r playing a terran with protoss u should build lots of scouts and reavers to take a chunk out of his base it works quite well. If u r playing a zerg u should buid mainly archons, reavers, and the things u need to build archons to destroy lots of men at a time. for fighting protoss u should go all out with every thing you know to build. for defense build lots of photo cannons every where and dont forget to build a 2nd or 3rd base with plenty of pylons! Thanks to Cody This may sound foolish, and really I know it is. But it seems to work all the time in ladder games. I have won 16 games over this weird yet funny strategy. People have done drone, scv, and even the probe rush. But this Strat is sorta different it deals with 8 not 9 probes. I pick probes cause of manna shields pick they can sit out when attacking enemy and regenerate. Constant control and direction with the probes with do great deal of harm to all workers even fellow probe workers. This Not just a select all and attack 1 or2 at a time. When the enemy targets one unit of mine I let the dangered unit fight 2 times and sit out while clearing path for it to move out this probe rush all provides 1 pylon and 1 gateway to warp in 2 zealots when having 250 minerals build the planned 2 zealots along with a probe with the extra fifty to harvest as everybody else goes to fight. There is a little more to this strategy but I really hard to explain. I feel u got a good StarCraft Page If u feel lucky plus a little down in luck on ladders Try my Foolish Strats p.s. probe got far sight vision more than a building or even faster movement than a drone. Use 1 fast probe to scout for enemy -----only if a 4 player map. This Technique is mostly for 1on1 Thanks to Robert Lynn Flying buildings is a perfect decoy for you, when youre about to throw a major attack on the enemy when your buildings dont mean anything more to you Thanks to Goss A squad of SiegeTanks(12) can do some really awesome damage on a strike. If you also have a Wraith squad then you can keep air off also. The Tanks wont let anyone even remotely near them. Works Great!
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